Investigation into the current Map...

Changed the look of the UI? Wanna share?

Investigation into the current Map...

Postby FrostSabre » Sat Oct 10, 2015 9:50 am

I ended up getting bored & creating a map for the purpose of showing cave locations on the map,
however I ended up discovering some... interesting issues with the current map.

Depending on how far from the center, you can be up to 20 pixels off
As an example, in the middle of fingle you are still around 4 pixels off on the map.
The bottom right town (omion) shows the co-ords "224,227" instead of "24,227"

I ended up with a (considerable) amount of trial and error, and fixed the map (kinda) with my own
design. The most it is out by is around 1-2 pixels.

(PS: S is Sun, $ is Snake)

Wouldn't mind a few pointers on what colors I should set everything to, which also allows people to see the difference clearly.
This also takes over the dungeon co-ord map for the time being.

However... I'm missing quite a few things i'm not experienced enough with yet.

Add the rest of the witches that have been added.
Add a few points from the ingot questline on the map in silver. (Typhon, etc)
Redo the text on the trees.
Better set of Colors to use on the map.
Numbers for the towns
Possibly adding a little bit on the side for all the staff + totem bindings

Overtaking the actual map, but hiding the dungeons & numbering the towns that way (there isn't enough room)

Would like some suggestions, because this map is actually functional in comparison to pun's one.

The uploads below are the current version if you want to play with it.
radar4.png (519 Bytes) Viewed 4560 times
radar3.png (1.29 KiB) Viewed 4560 times
radar2.png (1.24 KiB) Viewed 4560 times
radar1.png (3.79 KiB) Viewed 4560 times
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Joined: Fri Oct 09, 2015 9:39 pm

Re: Investigation into the current Map...

Postby MVM » Tue Oct 13, 2015 2:22 pm

Interesting. I am glad someone care about the issue. Keep it up :)
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