Alaster's Amazing Application

Discuss about things that happen in game.

Re: Alaster's Amazing Application

Postby Alaster » Wed Apr 20, 2011 4:31 am

Dekker3D wrote:Alaster, I've been thinking of writing something that'd actually fit right into this program. What programming language is it in? C#, C++, VB..?


VB.NET.
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Re: Alaster's Amazing Application

Postby Dekker3D » Wed Apr 20, 2011 9:36 am

Aw, pity. I don't get along well with VB. Robert does, though. It's what the whole updater tool for AO is written in!
Anyway, I'd still like to try adding an "X dungeons closest to player" feature. Could I see your sourcecode?
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Re: Alaster's Amazing Application

Postby Alaster » Wed Apr 20, 2011 2:06 pm

Dekker3D wrote:Aw, pity. I don't get along well with VB. Robert does, though. It's what the whole updater tool for AO is written in!
Anyway, I'd still like to try adding an "X dungeons closest to player" feature. Could I see your sourcecode?


PM me your IM name.
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Re: Alaster's Amazing Application

Postby Alaster » Sat Apr 30, 2011 7:21 am

For an easy to read Revision History, click here.

VERSION 1.3 (04/30/2011)

Additions:
(1) Dungeons
(a) Dungeons
(i) Added the ability to find the closest town to any dungeon. You input the dungeon coordinates, and it tells you the closest town.

Minor Changes
(1) Geo GPS
(a) Geo GPS
(i) The form automatically centers to the screen after resizing.
(ii) Added 5x5 gridlines. This also caused me to change the window size a bit differently for every resize.
(iii) Changed the X/Y labels to N/E.

Fixes
No known bugs!
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Re: Alaster's Amazing Application

Postby Alaster » Mon May 16, 2011 2:23 am

For an easy to read Revision History, click here.

VERSION 1.4 (05/15/2011)

Additions:
(1) Geo GPS
(a) Geo GPS
(i) Added the ability to mass check. If you check an upper-left checkbox in any 5x5 grid and scroll your mousewheel, all 25 checkboxes in the 5x5 grid will become checked.

(2) Character Level
(a) Character Level - Calculates your character level based on skill levels.
(i) Requires input from the user:
• Dodge Level (Grants 0.60 character level per level)
• Magic Level (Grants 0.10 character level per level)
• Geomancy Level (Grants 0.20 character level per level)
• Totem Shatter Level (Grants 0.05 character level per level)
• Swordsmithing Level (Grants 0.03 character level per level)
• Expertise Level (Grants 0.20 character level per level)
• Weapon Dismantle Level (Grants 0.03 character level per level)
• Explosive Level (Grants 0.10 character level per level)

Note: Allow 1-2 character level variation depending if you took advantage of the two "free" character levels when you created your character.
Note: Mastery levels do not add to character level.

Minor Changes:
(All) Added tabbing back in.

(1) Mage
(a) Stat Totem
(i) Double-spaced the output when clicking on the Fighter, Mage, and Smith buttons.

Fixes:
No known bugs!

Known Issues:
(1) Fighter
(a) Damage
(i) The damage addition is uknown for lifesteal totem.

(2) Mage
(a) Work Values
(i) The formula for totem shatter is unknown.

(3) Smith
(a) Work Values
(i) The formula for explosives is unknown.
(ii) The formula for weapon dismantle is unknown.
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Re: Alaster's Amazing Application

Postby Alaster » Sun Nov 13, 2011 5:42 am

I'll likely be releasing version 1.5 tomorrow night. I am adding a weapon complexity calculator (already done) and a chart where you can input your stats and it'll tell you when you need to add the next bead for geomancy. It'll likely do the first 50 beads or so. If you're adding 50 beads, that means you're using 11 stat and 10 guild spec, and your geomancy level would be somewhere around 13,500 (aka impossible).

Does anyone need anything else while I have the source code open and ready to go?
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Re: Alaster's Amazing Application

Postby Alaster » Mon Nov 14, 2011 8:17 am

For an easy to read Revision History, click here.

VERSION 1.5 (11/14/2011)

Additions:
(1) Mage
(a) Dragon Skilling - Tells the user what the required depth is to skill from the various dragons in the game. This allows the user to fight an unkillable creature to age a weapon or to level mastery, while gaining minor dodge experience at the same time.
(i) Requires input from the user:
• Dodge Level

(b) Bead Count - Tells you how long you can use your current bead count for, and when you need to upper your bead count while skilling Geomancy.
(i) Requires input from the user:
• Magical Stat
• Guild Spec (Max = 10)
• Tokens (Max = 3)
• Geomancy Level or Current Bead Count

(2) Smith
(a) Weapon Complexity - Tells the user what the task difficulty to dismantle their weapon.
(i) Requires input from the user:
• Highest Ingot Type (This means the highest ingot type used in the weapon.)
• Total Ingots (Add up all of the ingots used in the weapon. This includes both the sword and expertise. For example, a Tin Bladestaff would have 64 ingots in the sword and 32 in the expertise, for a total of 96 total ingots.)
• Red Dust (Total number of red dusts on the weapon.)
• White Dust (Total number of white dusts on the weapon.)
• Silver Dust (Total number of silver dusts on the weapon.)
• Green Dust (Total number of green dusts on the weapon.)
• Black Dust (Total number of black dusts on the weapon.)

Minor Changes:
(1) Some windows were two pixels too long.
(2) Modified some of the error catch messages.
(3) Removed some redundant variables.
(4) Made every text box update and add commas when appropriate.
(5) Removed all "Close" buttons. You can simply hit the X in the upper-right corner. Forms will also properly unload when hitting the X button.
(6) Renamed some improperly named buttons.
(7) Fixed the tabbing on all windows.
(8) Added a favicon.
(9) REMOVED - Shortcut to Slayer's Geomancy Calc.
(10) You can now hit <ENTER> instead of the "Calculate" button.
(11) You can now hit <ESC> to return to the previous menu.

Fixes:
There was a typo that caused Crypt of Maal Jhor outside of Bora Mist to not register properly. I had 112N 126E instead of 112N 136E.
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Re: Alaster's Amazing Application

Postby Alaster » Mon Nov 14, 2011 8:32 am

Still looking for feedback. If you have any additional ideas to make this application better, please suggest it.
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Re: Alaster's Amazing Application

Postby Evelle » Tue Nov 15, 2011 7:49 pm

I got my idea done but in Excel, can you use that to add to your app?
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Re: Alaster's Amazing Application

Postby Alaster » Tue Nov 15, 2011 11:14 pm

Evelle wrote:I got my idea done but in Excel, can you use that to add to your app?


Possibly. Send me the file. I won't have time to look at it until Friday.
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